It's the start of a new school year. You have a new class that you have not taught before and you really want to make a good start. Do you get straight into the scheme of work or do you spend the first lesson laying down the law? Do you have a good idea of what the pupils already know or is it still one of the great unknowns?
This page contains some suggestions, some resources to help you create a good impression and establish a good culture for learning.
There is nothing worse than finding we can't do today's construction activity because half the class have no rulers.
A diagram with suggestions for how the pupils should set out work in their exercise books.
Suggestions for how pupils can get help if they find they can't do their homework.
You have four minutes to write down as many equations as you can involving B, T and S.
Be creative and come up with as many facts about a number as you can think of.
A clock face containing only the number 4. Can you make a clock face containing any other single number?
Can you improve your ability to remember telephone numbers?
This is the Maths version of the traditional memory game. Memorise 10 mathematical facts then recall them as they disappear from view.
This activity requires students to memorise fifteen numbers in a three by five grid.
Find symmetric words in this ancient cipher.
Can you work out what each of the strange symbols represents in these calculations?
To find out whether a number is happy or not, square each of its digits, add the answers and repeat. If you end up with 1 the number is happy! How many other happy numbers can you find?
Some keys are missing from this calculator. Just how useful is it?
An activity involving a broken calculator which is missing the four button. Can you evaluate the given expressions without using the four?
Use just six calculator keys to make a total of 20. In how many different ways can it be done?
A game involving chance and choice requiring an ability to calculate the remainder when a two digit number is divided by a single digit number.
A game for two players who take turns to select two numbers that add up to a square number.
The mathematical version of TV's Blockbusters game show. Find the mathematical words from the clues.
If you find an activity that interests you in the panels above, click on one of the small pictures to go directly to the details of that activity.
In adition to all of the mathematics resources do you have your administration systems ready for this class? Transum subscribers have access to a system that allows them to create class pages in which they can store the names of the pupils in the class and then easily access many of the administrative tools they need.
Online Markbook :: Printable Classlists :: Seating Plan
Random Name Picker :: Trophy Recording Chart
Online Lesson Plan Creator
Online Student Notes :: Report Writer